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Gregory Wells-Bruneau
Tech Artist

Hey there! I'm not just your average Tech Artist—I'm a passionate craftsman who thrives on pushing the boundaries of creativity. Armed with top-tier tools like Maya, Blender, Unity Engine, and Unreal Engine, I'm here to showcase my love for the art of game creation

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My Craft in a Nutshell:

🎨 Rain/Wetness-Default Shader Pioneer: With expertise as a 3D Tech Artist, my forte lies in crafting mesmerizing Rain/Wetness shaders for immersive gaming. I effortlessly integrate user-friendly Plug-and-Play Sub-graphs, offering dynamic Rain Occlusion Zones and a Wet/Dry Decal System for precise terrain control. Across four shaders – Default, Transparent, Anisotropic, and Iridescent – I bring instant visual upgrades, translucency, striking environments, and dazzling raindrop effects. Experience unparalleled flexibility, seamless transitions, and dynamic control over wet terrain.

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💻 Tech-Savvy with a Side of Multitasking: Bring on the data analysis and tight deadlines—I thrive under pressure. My tech skills are complemented by a knack for multitasking, ensuring that I not only meet but exceed expectations. Excellence isn't just a goal; it's the standard I set for myself.

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🚀 Ahead of the Curve in Industry Trends: The gaming industry moves fast, and so do I. I keep my finger on the pulse of industry trends, offering a keen eye for detail and a drive for excellence. Transformative impacts are my specialty, and I'm ready to bring that magic to any game development team.

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Why Choose Me for Your Team? Because I'm not just a 3D artist; I'm a creator with a passion for pushing boundaries. I bring innovation, user-centric design, and a commitment to excellence that transforms ideas into unforgettable gaming experiences.

Ready for a transformative journey in game development? Let's craft something extraordinary together!

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